April 11, 2020
branding, marketing, development
OMG is a created in a group of four. I was mainly responsible for strategy, marketing and created the social media designs and teaser designs.
To create a brand that will change consumer perception regarding entomophagy, the practice of eating insects.
We have done profound market research and filtered key aspects, that support eating insects for the future:
From talking to potential consumers we could identify their problems regarding the topic:

Insect product benefits:
The brand characteristics and tone is based on three key factors:

The name of the restaurant came together by changing the often natural reaction to seeing insects "OH MY GOD!" - to "OH MY GRUB!", OMG is the abbreviation. We want to play with the emotions connected with inscects. We have crafted the logo from the insect shapes.


OMG uses storytelling to communicate information and messages to the target audience. Three characters have been created, emphasizing on the emotional factor, those characters are each responsible for one aspect of our story, communicating it in the restaurant, via social media and the installations. Olly is the cook, explaining how ingredients come together, Morris explains the sustainability and health aspects of substituting common animal meat with insects, Gilli shares information about the farming process and shows the organic, controlled UK farms to change the picture in peoples mind

The restaurant launch starts off with a teaser campaign, to grab potential customer's attention and raise interest and curiosity. The restaurant will be covered in the brand colors, doodles, motives and teaser posts will be distributed via social media, targeting parents.


OMG focuses on the characters as storytellers, they are in the center of all decoration, graphics and branding used.


We have come up with interactive and immersive installations that are entertaining while being educational, so families gain value on their day out, while enjoying tasty meals.
The menu is interactive and was created using child cognitive ergonomics so it fits the target market and can be easily operated. It focuses on our signature, insect based dishes, but OMG also does offer common dishes, so people can ease into eating insects and people who don't want to try it just now don't feel excluded.

The tables will have a QR code, that the consumers scan to reveal and augmented reality artifact, which will be edutainment for the children. It is used to sensitize children to the edible insects. It could for example feature the characters, explaining their stories.
The digital marketing focuses on Instagram (targeting parents and other family members) and the OMG website.

The OMG social media strategy focuses on "3 Fs": Food, Facts and Fun, promoting signature and seasonal dishes, promote the educational aspects or our stories and the fun experience. The audience is engaged by regular raffles and competitions, giving away vouchers.


We are more than a restaurant, we think further. OMG customers are seen as part of the OMG family, they can use the interactive menu to join our "grub club" offering specials like reductions on our well-loved birthday parties and cooking classes. A food truck allows OMG to be flexible regarding our position, broadens our reach and will lead customers from all over London to our base in Convent Garden. Press and influencers are also covered and touched multiply times.




Longterm we can see OMG franchise, selling the food products to go, as ingredients or in retail. We plan on using the characters as well for example as "stuffed insects", buttons or other fitting products.
OMG tackels growing concern such as food shortage and sustainability, changes the stigma around eating insects in a fun, educational and tasty way. It targets families and the youngest members of our society, to change perception from a young age, as have been we growing up learning that insects "are disgusting and bad for us" - not anymore.
This brand is fictional and was created as a group project of the Master's course "Digital Design & Branding" at Brunel University London.